Aug 13, 2006, 01:55 AM // 01:55
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#1
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Why dont interrupting builds use broadhead?
If you use BHA then for 17+ seconds your target will take twice as long to cast spells, making it alot easier to interrupt, not to mention you can reapply BHA after 15 seconds, and basically keep a caster perma-dazed.
Do people not use it because it doesnt add damage and it costs too much?
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Aug 13, 2006, 02:02 AM // 02:02
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#2
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Professional Henchway [pRo]
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The arc of the thing could make the arrow hit the moon, making it very hard for it to land on target.
I think that's a prominent reason there, but just my two cents.
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Aug 13, 2006, 02:02 AM // 02:02
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#3
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Wilds Pathfinder
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It doesn't stack with RtW or FW, so the increased arc of the shot means an aware caster can just dodge it. In most GvG teams, there are usually multiple copies of condition removal in the build and for HA, claim resource is a skill so daze doesn't affect it.
Last edited by Premium Unleaded; Aug 13, 2006 at 02:05 AM // 02:05..
Reason: I wonder how many seconds afterwards I was... :\
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Aug 13, 2006, 02:06 AM // 02:06
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Ok, how about purely PvE, i have never, and will never dabble in PvP
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Aug 13, 2006, 03:39 AM // 03:39
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#5
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Banned
Join Date: Jan 2006
Location: I is not canadien
Guild: Guillotine Tactics [GanK]
Profession: R/
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It's a redundant and useless skill. Concussion Shot gets the job done.
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Aug 13, 2006, 03:54 AM // 03:54
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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I prefer to have unconditional Dazed, rather than conditional dazed
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Aug 13, 2006, 05:05 AM // 05:05
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#7
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Perfectly Elocuted
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Quote:
Originally Posted by Shrouded Waffle
The arc of the thing could make the arrow hit the moon, making it very hard for it to land on target.
I think that's a prominent reason there, but just my two cents.
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That and the fact that it costs 25 energy.
If I wanted a constant interrupt, I'd use choking gas. Otherwise, two interrupts are more than enough.
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Aug 13, 2006, 05:12 AM // 05:12
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#8
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Banned
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Because relying on a condition just sucks.
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Aug 13, 2006, 05:35 AM // 05:35
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#9
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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What Hidden said. Condition removal pwns Dazed, and most of the time (I would hope) you're going to come across some sort of condition removal.
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Aug 13, 2006, 05:40 AM // 05:40
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#10
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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I just prefer punishing shot, with rtw its almost an instant interrupt, and of course the damage. But yeah, I hate relying on conditions for my damage, or interrupting.
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Aug 13, 2006, 07:09 AM // 07:09
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#11
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Because if you need dazed to help you interupt you suck at it and should do something far more productive.
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Aug 13, 2006, 08:46 AM // 08:46
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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and one other KEY factor...
Punishing shot interrupts everything but stances and shouts, BTA only interrupts spells.
So if you run savage, distracting, and bta as your interrupts you now have limited yourself to stopping spells for the most part as well as having an interrupt skill that has a 20 sec recharge. You now become less valuable as an interrupter ranger. Can I use interrupt more times in a paragragh? hehe
One more reason why PS is better then BTA as far as interrupts.
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Aug 13, 2006, 08:55 AM // 08:55
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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Quote:
Originally Posted by Toxic RD
Ok, how about purely PvE, i have never, and will never dabble in PvP
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I know you said that but no computer AI can test your interrupting ability like humans can. At the least practice with guildies by sparring in your hall. It will help improve your interrupting ability. Interrupting is more about learning and stopping the routine of your target then good timing.
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Aug 13, 2006, 01:15 PM // 13:15
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#14
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Broad Head Arrow and its twin Concusion Shot can daze wuring 17 secs, yeah, but no many monsters will survive 17 secs in PvE if the team [T]arget it. One of those 2 skills is a must have in one mission: Unwaking Waters - and I'd rather take concusion shot to be able to bring poison arrows along with dual shot and kindle arrows. The major difference between BHA and concussion is that concussion will daze the caster if he's casting a spell - BHA will daze anyway. And concussion shot's recharge time is shorter.
Anywhere else I'd rather take normal interupts or even Chocking Gas (for the reasons explained above: the ridiculous arc of BHA, the high energy cost of both BHA and concussion).
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Aug 13, 2006, 02:26 PM // 14:26
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#15
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Not to be a jerk, but aside from builds built for certain maps/farms, pve is no way to learn the game... monster AI is pathetic... you can learn a lot of VERY bad habits by never pvping- How can you stand the subpar challenge of the pve world as your maximum immersment in this game?
Im sorry to hear youll never pvp, ever... I can understand not having a PvP dedicated slot... but to totally shunt that side of the game is kind of just plain wierd.
GG
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Aug 13, 2006, 04:08 PM // 16:08
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#16
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Actually you can have very bad habbits in playing PvP only... That reminds me this Me advertising as a "R7 mesmer lfg" in Vizunah. Once inside, he used illusionary weapon against afflicted... You can do that for both sides, and I don't think another PvP vs PvE argue is needed. Just let people play what they wanna play, and respect their choice/taste.
GG.
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Aug 13, 2006, 04:16 PM // 16:16
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#17
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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BHA is elite, 25 energy, almost always misses on a moving target, dazed is a condition and Concussion Shot does the job almost as well.
Enough reasons?
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Aug 13, 2006, 04:30 PM // 16:30
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#18
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Krytan Explorer
Join Date: Nov 2005
Location: In a House...duh
Guild: Untouchable Heroes
Profession: R/E
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broadhead is good for pve, as AI wont move around cause they see the arrow like one could in PvP.
Also if u wanna daze in PvP try maybe using Archers signet, so that theres no energy for concussion shot.
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Aug 13, 2006, 08:31 PM // 20:31
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#19
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Arturo02
and one other KEY factor...
Punishing shot interrupts everything but stances and shouts, BTA only interrupts spells.
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Spells are a prime candidate for interuption in the first place.
Quote:
So if you run savage, distracting, and bta as your interrupts you now have limited yourself to stopping spells for the most part as well as having an interrupt skill that has a 20 sec recharge.
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Three mistakes. The first is you imply that Distracting Shot and Savage Shot can only interrupt spells. Someone with your experience should recognize this as incorrect.
The second is that Broad Head Arrow - I assume you mean Broad Head Arrow when you write bta - has a 15 second recharge and not 20 seconds.
The third is in how Broad Head Arrow works. It's main purpose is not to interrupt directly, but to inflict the Dazed condition. If it hits, the target is Dazed for 15~20 seconds (depending on Marksmanship). While dazed, spells take twice as long to cast and spells are easily interrupted so everyattack that hits will now interrupt their spellcasting.
Quote:
One more reason why PS is better then BTA as far as interrupts.
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Punishing Shot has the power to interrupt, provided it is well timed, one skill every ~8 seconds (the need to time implies it will be used less frequently then once every 8 seconds). Broad Head Arrow sets a spellcasting target up to be interrupted almost continuously for 20 seconds (shutdown). Now, explain to me how Punishing Shot would be better at achieving that.
Quote:
Originally Posted by Horseman Of War
Not to be a jerk, but aside from builds built for certain maps/farms, pve is no way to learn the game...
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It was stated that the purpose was PvE only, any argument relating to PvP is completely redundant within this context.
Why did you make your post? It was without any merit.
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Aug 13, 2006, 10:05 PM // 22:05
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#20
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Banned
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Most monsters in PvE don't even last 10 seconds, so that 15-17 seconds of daze is wasted.
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